AudioClip.PlayQueued() are started with a noticeable gap between clips.Animate command did not work for room objects with ID >= 100.SimulateKeyPress command could break some engine mod-key combinations (such as alt+ctrl for mouse lock, and so forth).--gfxfilter command arg support for explicit scaling multipliers.Please log in to add feedback.
This update has been submitted for testing by rathann.
This update's test gating status has been changed to 'ignored'.
This update has been pushed to testing.
This update has been submitted for stable by bodhi.
There is an ongoing freeze; this will be pushed to stable after the freeze is over.
This update has been obsoleted by ags-3.6.0.47-1.fc38.