I'm seeing glitchy behavior when using gtk3 with the 3D boards - to reproduce:
* Start a game with the appearance set to 3D boards
* Click Settings -> Board Appearance
* Click right to the various texture settings - these textures are all blank
* Cancel out of this dialog, and attempt to play the game
I'm seeing: "OpenGL error: invalid value" in the shell, and sometimes "Segmentation fault (core dumped)"
It looks to be a known issue that gtk3 support is in place for 2D boards, but there are still
some upstream changes necessary for full gtk3 support:
https://www.mail-archive.com/bug-gnubg@gnu.org/msg07817.html
Bodhi is disabling automatic push to stable due to negative karma. The maintainer may push manually if they determine that the issue is not severe.
This update has been submitted for testing by limb.
This update's test gating status has been changed to 'ignored'.
This update has been pushed to testing.
I'm seeing glitchy behavior when using gtk3 with the 3D boards - to reproduce: * Start a game with the appearance set to 3D boards * Click Settings -> Board Appearance * Click right to the various texture settings - these textures are all blank * Cancel out of this dialog, and attempt to play the game
I'm seeing: "OpenGL error: invalid value" in the shell, and sometimes "Segmentation fault (core dumped)"
It looks to be a known issue that gtk3 support is in place for 2D boards, but there are still some upstream changes necessary for full gtk3 support: https://www.mail-archive.com/bug-gnubg@gnu.org/msg07817.html
Bodhi is disabling automatic push to stable due to negative karma. The maintainer may push manually if they determine that the issue is not severe.
This update has been unpushed.