A number of serious issues were discovered in UnrealIRCd 6. Among these is an issue which will likely crash the IRCd sooner or later if you
/REHASH with any active clients connected.
WATCHif the IRCd has been rehashed at least once. After doing a
REHASHwith active clients it will likely corrupt memory. It may take several days until after the rehash for the crash to occur, or even weeks/months on smaller networks (accidental triggering, that is).
REHASHwith certain remote includes setups could cause a crash or other weird and confusing problems such as complaining about unable to open an ipv6-database or missing snomask configuration. This only affected some people with remote includes, not all.
RESTARTcommand (not recommended) the new IRCd was often no longer writing to log files.
[DATE TIME] subsystem.EVENT_ID loglevel: ........
[DATE TIME] servername subsystem.EVENT_ID loglevel: ........
SVSMOTDare now shown at the end of the MOTD-on-connect (unless using a shortmotd). Previously the lines were only shown if you manually ran the MOTD command.
LIST C<xxnow means: filter on channels that are created less than xx minutes ago. This is the opposite of what we had earlier.
LIST T<xxis now supported as well (topic changed in last xx minutes), it was already advertised in
ELISTbut support was not enabled previously.
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